Not So Super Mario is a 2D Platformer wherein the player plays as Mario - a red-hatted, Italian, plumber - & aims to complete levels. Levels are completed by reaching the goal pole. It is typically the rightmost game object in a level. These levels are usually themed, containing objects like platforms, enemies, coins, & an array of powerups.
Notable features of the game include a level editor, allowing players to create their own level, and a leaderboard system (based on how quickly the player beats the level).
The team consists of five members (four year-3 students listed below and one year-2 student here).
The game was developed over the course of 3 weeks with C++, using DIrectX9 for our first Gameplay Programming module assignment. Check out our second assignment, NotSoUnrailed, here.