Obliq

A 4-month action game made with the Unity Game Engine. We hope to engage the player with interactive enemies, levels and mechanics with our game design experience. Implementation of state machines and AI pathing to create enemies that are intelligent. Using Unity to showcase particle effects for various elements in the game as well as component architecture for game objects. This top down shoot-em-up will keep the adrenaline flowing with fast-paced action designed to keep the player on their toes. Levels that players can progress through have a distinct neon aesthetic to them. Controlling a nimble and powerful square, run circles around enemies with different geometric shapes that each have their own unique behaviors, while discovering the true nature of Obliq. Are you ready? Square up.


Gallery


Team Members

Game Designer
Ryan Tan Rui An
IT
Worked on Level Designs, Enemy Designs and Visual Design
Game Programmer
Hwang Jing Rui Austin
IT
Worked on Objectives, Level Transitions and User Interface
Game Programmer
Tristan Cheah Tze Hong
IT
Worked on Enemy Behavior, User Interface and General Debugging
Game Designer
Jedidiah Wong Sai Hong
IT
Worked on Enemy Designs, Story Elements and Sound Design
Game Programmer
Zachary Tay Zhao Yang
IT
Worked on Projectile Behavior, Enemy Pathfinding and General Debugging
Game Designer
Steven Koe
IT
Worked on Menus and Art